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Synthetic camera-only prototype

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This retained lab prototype is not the package's current single-camera native SPS root producer. It renders a synthetic test pattern and requires no Udon or arbitrary Avatar runtime script.

Generated/CameraOnlyPrototype.prefab starts inactive. Its private camera writes a 256×128 RenderTexture; a separate presenter camera reads it into a fixed desktop viewport. Shader sequence is a test clock, not source freshness. Layer/camera signatures and None-eye settings are engineering guards, not proof of invisible HMD composition.

The world's third cube controls this prototype; another cube controls a different Udon output experiment. Test only one at a time. Inspect desktop and both VR eyes for unwanted output, lag, resizing, mirrors, facing away and disabling.

Tools → Sensa Lab → Export camera-only prototype exports an experimental unitypackage for a separate Avatars project. Keep it off/local and do not import Worlds SDK/Udon into that project. It does not replace native root capture and registration.

Historical editor render/CRC results are not uploaded-client retention, PCVR isolation or external capture timing. Release CI units, browser and native mock checks do not cover this prototype's Unity rendering or PlayMode. Inspect it as separate work.

World setup and language · Transport