Synthetic camera-only prototype
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This retained lab prototype is not the package's current single-camera native SPS root producer. It renders a synthetic test pattern and requires no Udon or arbitrary Avatar runtime script.
Generated/CameraOnlyPrototype.prefab starts inactive. Its private camera writes a 256×128 RenderTexture; a separate presenter camera reads it into a fixed desktop viewport. Shader sequence is a test clock, not source freshness. Layer/camera signatures and None-eye settings are engineering guards, not proof of invisible HMD composition.
The world's third cube controls this prototype; another cube controls a different Udon output experiment. Test only one at a time. Inspect desktop and both VR eyes for unwanted output, lag, resizing, mirrors, facing away and disabling.
Tools → Sensa Lab → Export camera-only prototype exports an experimental unitypackage for a separate Avatars project. Keep it off/local and do not import Worlds SDK/Udon into that project. It does not replace native root capture and registration.
Historical editor render/CRC results are not uploaded-client retention, PCVR isolation or external capture timing. Release CI units, browser and native mock checks do not cover this prototype's Unity rendering or PlayMode. Inspect it as separate work.